So, some mild amusement is available through those kinds of customization options. You can go with that, or go so far as to stretch and size-up the action across the whole 16:9 area you've got - I invented a custom widescreen mode for myself which worked pretty well, by sacrificing the score display bar and item collection icons on the top and bottom.
RYGAR ARCADE WII FULL
The default setting presents the full view centered on your screen, with black bars aligned on the left and right if you're running your Wii on a widescreen TV. Some of the previous VCA games had display-altering options, too, but those found here are more robust than those in the past - you can stretch, shrink, expand and shift the main screen in pretty much any way you can think of. It seems that every title released under the Virtual Console Arcade banner offers something different in customization options, and Rygar's got a new point of interest - customizable screen settings. I am interested in a few new tweaks Nintendo's thrown into the mix with this game's presentation, though. The cheap deaths and limited scope of the design mean you'll probably tire of it quickly, even if you're a fan of the series. Rygar's priced at 600 Wii Points and offers a fair value for that six dollar investment, but the basic gameplay is a bit bland. There are 27 levels total in Rygar, and for the final seven you'll have to be good enough to make it through with only a few lives - so while that strategy of apathy might let you see most of the game, it won't get you to the ending credits. The game's designers throw in a sinister twist near the end of the adventure, though, as the continue screen no longer appears after Level 20 or so. You'll probably find yourself employing a strategy of apathy at a certain point, as it doesn't matter how frequently Rygar dies a painful, horrible death when you can just keep sending him back into the fray with endless quarters buying endless continues - he even respawns exactly where he left off, with no rewinding to the beginning of the current level forced upon you. Though, thankfully, you've got as many fake quarters as you need now that the game's running emulated. More deaths more quickly meant more quarters being spent at the continue screen back in '86, and that frustration is now yours to own in your very own living room. You'll probably only last a few minutes before exhausting all of Rygar's lives thanks to divebombing demons, hordes of cartwheeling wolfmen and inconvenient pit traps - and that's the point, pretty much. Because this is a mid-'80s arcade game, it's built for cheap and frequent one-hit deaths. You pump in the virtual quarters, face down the onslaught of odd-looking foes and hope for the best. This first Rygar is much more straightforward and simple than any of the later sequels in the series, though - it's a direct dash to the right side of the screen through a couple dozen levels, jumping, dodging and smashing enemies to death with your shield-and-chain combo weapon, the Diskarmor. Rygar on the NES could have been a favorite of yours back on Nintendo's first home console, or Rygar: The Battle of Argus could have had you swinging your Remote around when it debuted on Wii earlier this year. This side-scrolling action design first arrived in American arcades back in 1986, and introduced a hero who'd go on to star in a handful of follow-ups over the following decades that you might be familiar with. The conversion of coin-op cabinets into digital downloads continues on the Wii today, as Nintendo's Virtual Console Arcade brand has a new addition - Rygar.
![rygar arcade wii rygar arcade wii](http://www.hardcoregaming101.net/wp-content/uploads/2017/11/rygarps2-03-e1510953246634.png)
The following review should be used as a reference for how well the game stood up over time rather than an evaluation of how it would have scored based on its original release date. Because of this change of medium and the passage of time, it is possible that there are slight factual differences between the original retail product and the version reviewed. The review of this product is based on a re-released version of the game.